Electronic Arts Inc. and Electronic Arts Canada Inc. are facing class action in Canada, targeting loot boxes that come with video games. The BC Supreme Court Register in Vancouver recently saw a corporate claim in relation to a special random box that came with some games. The plaintiffs argue that they constitute a form of gambling offered to children and adolescents.
For years, loot boxes that come with some video games have been targeted by the public because their random nature and the fact that in-game purchases are similar to gambling. The loot box itself is a consumable virtual item that can be redeemed to receive additional virtual items selected at random. Often get new equipment or customization options.
Customizing one’s character in a game is often perceived as a level-up method, but their opponents argue that these “battle-to-win” features favor players who spend real money on that loot box. Star Wars Battlefront 2 was one of the highly criticized games introducing loot boxes with extended features.
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Canada may have been on the verge of chance because the class action will aim to study the way loot boxes affect the population. Mark Sutherland and Sean Moore are plaintiffs who claim that gambling elements are part of these in-game purchases. The lawsuit seeks damages for unjust enrichment arising from the provision of Electronic Arts, which is known to constitute an illegal gambling system embedded in video games provided by the defendant. The lawsuit contains more than 60 titles in EA’s portfolio.
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The plaintiffs argue that the gambling of these loot boxes stems from the use of real money and the randomness of the ultimate prize money that comes with it. There’s an element of coincidence, which is classified as an unregulated game of coincidence, and it goes against Canadian criminal law. The class action was filed on September 30, 2020.
Criminal Law of Canada
Madden, Fifa, NHL, Apex Legends, Mass Effect, Need for Speed, Plant vs Zombie, Battlefield Series, and many more have been included in the lawsuit, dating back to 2008. Mr. Sutherland and Mr. Moore argue that EA is essentially an unlicensed gambling operator issued by the Canadian government. In addition, they argue that there is a violation of the BC Consumer Protection Act.
Entertainment Software Association Classifies loot boxes as objects, not gambling
Class action claims that there is a hidden loot box probability, which further affects the likelihood that players will claim fair prize money for their money. The civil claim notice gives EA three weeks to submit a response. Once class certification is approved, a public hearing will be held.
French senator who voiced concern about the gambling nature of the spoils box
In the summer of 2020, there was a report prepared on behalf of the European Parliament Committee on internal market and consumer protection. The loot box has “problematic design features” that create “irresistible prank urges” and calls for consumer protection. Currently, the U.S. does not have a law targeting the loot box. 카지노사이트